English | RMVB | RV40 640×480 | MP3 96 Kbps | RS & HF | 171 MB
In this course we will use multiple NURBS techniques to build a skateboard in Maya.
NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models.
Runtime: 52 min. 41 sec.
Software Requirements:
Maya 2008 and up
Release Date:
08/04/2009
D0wn1oad
http://hotfile.com/dl/31622806/dd18d5e/Modeling_Hard_Surfaces_with_NURBS_in_maya.part1.rar.html
http://hotfile.com/dl/31622815/891340f/Modeling_Hard_Surfaces_with_NURBS_in_maya.part2.rar.html