English | RMVB | RV40 776×640 | MP3 64 Kbps | RS & HF | 219 MB
In this course we will learn how the mental ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency.
Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other mental ray Production Shaders found within Maya.
Runtime:1 hrs. 30 min.
Software Requirements:
Maya 2008 and higher
Release Date:
12/10/2009
D0wn1oad
http://hotfile.com/dl/31622675/99a434e/Mental_Ray_production_shader_in_Maya.part1.rar.html
http://hotfile.com/dl/31622674/668b1a7/Mental_Ray_production_shader_in_Maya.part2.rar.html
http://hotfile.com/dl/31622789/8218d25/Mental_Ray_production_shader_in_Maya.part3.rar.html