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Oct 31, 2010

Lynda.com – Maya 2011: Creating Textures and Shaders

Lynda.com – Maya 2011: Creating Textures and Shaders by T-Mick
In the new video trainings on Lynda.com Eric Keller says about the peculiarities of working with textures and sheydarami in Maya 2011. On the drive contains all the necessary files for learning new material.
Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.

Topics include: In the new video trainings on Lynda.com Eric Keller talks about the specifics of working with textures and sheydarami in Maya 2011. On the drive contains all the necessary files for learning new material.
Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Topics include:

* Understanding shading concepts
* Simulating the Fresnel effect for realistic reflections
* Rendering transparent and translucent surfaces
* Comparing mental ray and Maya standard shaders
* Introducing the mia_material
* Developing shader networks
* Using subsurface scattering shaders
* Mapping polygon UV coordinates
* Incorporating texture nodes into networks
* Improving skin detail with ambient occlusion
* Painting bump maps
* Creating normal and displacement maps
* Troubleshooting maps

Date: 28/09/2010
Language: English
Duration: 3 hr 30 min
Size: 565 Mb
Download
http://hotfile.com/list/971293/bc94831